About me

Video games have always been a big part of my life. First as a passion, then as a career path.
After three years of hands-on training at AIV – Accademia Italiana Videogiochi, where I worked on team projects simulating real studio conditions, I released STEAMRUSH on Steam after 1 year and 6 months of development.
Then, I entered the industry and have been working at Nacon Studio Milan for the past year. This experience has given me the chance to grow in a professional environment, improve my skills, and tackle real production challenges.
I’m always looking to keep learning, contribute to meaningful projects, and stay in step with the evolution of the industry.
I work with:




















