As a Junior QA Tester at Nacon Studio Milan, I’ve worked closely with the publishing QA team at Nacon, giving me the chance to contribute to a variety of game projects across different studios.

Thanks to this collaboration, I had the opportunity to connect with multiple development teams and get a firsthand look from the inside at how different types of games are built from early development to release.

This experience deepened my understanding of production pipelines and QA processes, while highlighting the importance of clear communication, thorough testing, and cross-team coordination in delivering polished and stable builds.

Nacon

2024 – Today

My role:

QA Tester

  • Performed smoke tests to verify core functionality and build stability, and communicated results directly to the publishing QA team.

  • Executed tests based on detailed test plans and test cases, ensuring proper feature coverage and milestone readiness across multiple development phases.

  • Carried out regression testing to validate the effectiveness of implemented fixes and detect any unintended side effects.

  • Identified, documented, and tracked bugs using JIRA, prioritizing issues according to severity, frequency, and gameplay impact.

  • Performed compliance testing for both PlayStation and Xbox platforms, ensuring games met submission standards and learning the technical requirements set by each platform holder.

  • Performed Language QA across multiple target languages, verifying the accuracy, context, formatting, and implementation of localized text to support a polished and region-ready user experience.
  • Collaborated with designers and developers to clearly communicate issues and, when possible, suggest improvements or adjustments to enhance player experience and design intent.