Single player, 1st person investigative game with blending elements of mystery, horror, and exploration.

The player will embark on a seven-day journey through Phoebe’s eyes scouring for clues and piecing together fragments of her boyfriend Joey’s history to stop him from taking his own life.

Freelance, “Nameless Studio”

My roles included:

Game Design

Conducting an in-depth analysis of competitors’ to redesign the game’s mechanics, which lacked sufficient player engagement.

Creating and adjusting gameplay mechanics to meet project requirements and needs, creating system, game loops, and mechanic-specific documents.

Level Design

Redesigning the game map layout, modifying dimensions and the arrangement of rooms and objects to facilitate navigation and progression.
Defining the players’ Golden Path.

Document’s complete version, with animated GIFs

Initially, I documentated all game mechanics to ensure clarity and understanding.
Then, when newer versions of the mechanics reached the end of the iterative creative process, they were added to the documents highlighted in yellow.

The mechanic of Mood allows the player to switch between three emotions of the main character Phoebe: Neutral, Anxious, and Angry. Each selected emotion modifies the surrounding map, removing obstacles blocking the passage or revealing Clues otherwise invisible.

The Camera mechanic prompts the player to frame designated objects within the household environment. Upon successfully resolving associated puzzles, the player gains access to supplementary narrative insights about Joey.

Document’s complete version, with animated GIFs